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Prior to Atomhawk, Cumron worked for a number of high profile game development studios during his 13 year career. During the last 10 years, he has focused on artistic/creative direction and management across all platforms, playing a key role in the running of several studios and in the development of 11 shipped titles. Cumron has provided art and creative direction from initial concept and development right through to the product end phase including marketing campaigns, POS assets, Web and TV advertising. As well as being Company Director at Atomhawk, he is responsible for the creative direction of our internal projects, and for quality control of the work we do for clients. Cumron also has a wealth of experience in all aspects of game and interactive product development and is also an accomplished 2D and 3D artist. |
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Amy joins Atomhawk as our Office Manager and Production Associate. Amy worked with us back at Midway and will soon become a familiar face for our clients, as she will be handling our account management and office organisation. |
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Pete joined the games industry in 2000, having already had a successful career as a freelance illustrator in the publishing, music and comic book sectors. Throughout the production of Wheelman, Pete delivered a whole host of concept pieces that fully illustrated the feel and look of the game and also took on the role of Marketing Illustrator, producing posters, promo art and box art for the game. Pete has often worked closely with Hollywood during his career and most recently worked with Vin Diesel’s company, Tigon. |
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Corlen has 8 years industry experience, working on multiple platforms and media. He has amassed a variety of styles and skills to bring every project to life. Starting as a concept artist at I-Imagine interactive, he was quickly promoted to Lead Artist for the PSP title Final Armada. Moving over to Europe, he worked on War Devil before joining Midway to work on their flagship title, Wheelman. Corlen not only delivers concept art in 2D format but is also well trained in 3D packages like 3DS Max and Z-Brush. Using these in combination with 2D art, he delivers concepts that are understood across the entire development discipline, which is the key to making pre-vis art that is actually achievable during production. Apart from producing concept art he also contributes to various publications and digital media, and has won numerous accolades including Winner of the New Age Gaming cover art competition in 2002, he won the regional illustration competition The Battle held by GameHorizon in Newcastle and was invited to submit work for the elite 3rd publication of Expose Art book. He has recently has work published by Brand Studio Press. |
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Steph has nearly 10 years experience in the comic book world; during that time, he has contributed as an inker, penciller, colourist and cover artist on comics such as Angel : Masks and Angel : Spotlight (based on the popular Buffy TV show spin-off) for IDW Publishing, Gene Simmons House Of Horrors for Simmons Comics/IDW and Left On A Mission and Salvador for Boom! Studios. More recently, he created all the artwork for the four part Konami/IDW Publishing title Silent Hill : Sinner's Reward. Steph joins us as Senior Concept Artist and moved all the way over from Sweden to join us here in the sunny North East (he must be crazy!). |
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Steve has worked in the industry for almost 11 years, first starting work with Jester Interactive on Super Trucks before being a major influence on the interface and icon design of Music 3000, as well as creation of many of the 2D and 3D movie segments. Following that, Steve was the Lead Environment Artist on TT Superbikes researching, overseeing and creating all building/structural assets and also produced early interface concepts for the title. It was at this point that Steve started to specialize in GUI and graphic design. In May 2004, Steve moved to Checkmate Solutions as a Lead Artist, lending his graphic design expertise to the user interface design for several eJay titles. When Steve joined Midway Newcastle at the start of 2006, he helped to refine and rebrand the user interface on the PSP version of LA Rush before designing, implementing and animating all UI and branding graphics on Wheelman. Steve has a BA (Hons) degree in Design and Animation. |